《加密货币:披荆斩棘》测评:优秀的币圈亚文化布道书

资讯 2024-06-25 阅读:23 评论:0
作者:NGA-夏野ky author: NGA-Xianoky游戏开发商Game DeveloperPictagor游戏发行商Game distributorPID Publishing发行平台Re...
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作者:NGA-夏野ky

author: NGA-Xianoky



游戏开发商

Game Developer

Pictagor

游戏发行商

Game distributor

PID Publishing

发行平台

Release platform

steam

发行日期

Date of issue

2021年3月3日

3 March 2021

感谢众测计划激活码 本评测想法仅代表个人。

Thank you for the program activation code, and this evaluation represents only individuals.

前言

Foreword to

成为一名网络安全技术专家,在赛博朋克互动小说中与黑客和其他区块链威胁战斗。游戏结合了策略塔防和兵种个性化、基地搭建与模拟体验。

Becomes a cyber-security technical expert who fights hackers and other block chains in Cyberbunk interactive novels. The game combines tactical towers with individualized, base-building and simulation experiences.

游戏简评

/strong'

这是一款讲述加密货币狂野西部世界中的创新、盗窃、神秘创造者、阴谋和迷因故事的币圈亚文化游戏。游戏给予了不熟悉加密货币但愿意了解学习的玩家一种教育体验。

It's a subculture game about innovation, theft, mystic creators, conspiracies, and myths in the world of the wild, cryptic currency. The game gives an educational experience to players who are not familiar with encrypted money but who are willing to learn.

这里包含了各种意义上的教育(从经典的仿论坛管理员名称欺骗邮件、恶意软件诈骗邮件到各种币圈套路等等),村里才通网的玩家,这款游戏也许是一本不错的网络防骗指南书。也能了解到除了比特币以外的十数种以上的加密货币,以及这些货币背后的一些故事,如你想知道中本聪是谁吗?想成为他的助手吗?或者成为正面迎击肆意破坏的网络黑客?这款游戏同样能圆一些非网络安全职业相关玩家的成为网络空间中游侠的白帽黑客梦。

This includes all kinds of education (from classic pseudo-admins to emails, malware to various currency traps, etc.), village-only Internet players. This game may be a good web-based guidebook. You can also learn about more than a dozen encrypted currencies other than Bitcoin, and some of the stories behind them, such as who is Nakaki? You want to be his assistant?

详细信息

details

[游戏类型]

[type of game]

塔防 策略 2.5D 赛博朋克 小游戏

Tactical strategy 2.5D Sybonk little game

[画面]

*相对精致的简约像素风格游戏界面,附加了科技感的赛博朋克元素。

* A relatively sophisticated, simple pixel-style game interface with a technical sense of the Saberpenk element.

[时长]

超短(1小时) 短(1天) 中等(1周) 长(1月) 无穷无尽。

Very short (1 hour) short (1 day) medium (1 week) long (1 month) endless.

*不卡关的情况下3-6小时游戏时间,提供无尽模式供玩家持续体验塔防玩法。

* Three to six hours of playtime in an open setting, providing endless patterns for players to experience the towers on a continuous basis.

[游戏性]

[gaming ]

学徒 助手 工匠 专家 大师

Apprentices, assistants, craftsmen, experts, masters.

*在复古塔防的系统上,增加了开发地块与临时强化防御塔性能插件以及场景干扰机制的设计,有一定创新,但在防御策略和防御塔搭配的设计上欠缺深度。

:: The design of the development of plots and temporary reinforced defence tower performance plugs, as well as scene jamming mechanisms, has been added to the anti-Goutta defence system, with some innovation, but with a lack of depth in the design of the combination of defence strategies and defence towers.

[难度]

[difficult]

植物大战僵尸1 加密货币:披荆斩棘 明日方舟 王国保卫战 千年战争 war3塔防地图。

Zombie 1 Encrypted currency: Apocalypse tomorrow Kingdom defense war millennium war war war3 map.

主线关卡部分的难度在数值和策略上应该对于塔防老手并不高,难度主要体现在'开发地块-收集算力-布置攻击塔'的多线程操作上。

The difficulty of the main line level part should be low in numerical and tactical terms for the tower guard, mainly in the multiline operation of the "developing plots - collecting arithmetic - setting attack towers".

在没有使用兵种强化的情况下,笔者也打到了最后一关的BOSS战前,所以笔者自身感觉不是很难;可从其他玩家的评论看,大部分玩家都认为本款游戏难度偏高,在游戏中期以后难度曲线会大幅提升。。

In the absence of military reinforcements, I also reached the last stage of the Boss before the war, so it is not difficult for me to see itself; from the comments of other players, most of the players consider this game to be very difficult, with a steep increase in the curve after the middle of the game.

[配置需求]

[configuring needs]

土豆 神州 IBM 外星人 天河一号

Potatoes. IBM. Alien.

*无需求

*No need

[剧情·音乐]

[scoffs: music]

*对币圈文化不熟悉的玩家会了解到不少新奇的币圈概念和知识,快节奏的音乐在塔防游戏过程中具有紧张感,但曲目数量相对较少。

* Players who are not familiar with the culture of the currency circle will learn a lot about the novel concept and knowledge of the currency circle, and fast-paced music is tense in the game-proof process, but with a relatively small number of tracks.

[游戏价格]

[gaming price]

植物大战僵尸1 加密货币:披荆斩棘 王国保卫战3 亿万僵尸。

Zombies of the Botanical War 1 encoded currency: the Kingdom defends the war against 300 million zombies.

原价37,折后-22%OFF% 29元。

The original price is 37, then minus - 22 per cent OFF % 29.

[性价比]

[sexual value]

全款购入 打折购入 平平无奇 能退就退 白送也亏。

Full buy-in, discounted buy-in, flat enough to back off, for nothing.

*折后入手的话,作为期望体验币圈文化的玩家来说相当划算, 但对于重视塔防元素的玩家,介于塔防纯度不太够,也许可以期待一个50%?

* It's a good deal for a player who wants to experience the culture of the currency, but for a player who values the tower's defence elements, it's not sufficiently pure to expect a 50%?

个人评测

/strang'

核心玩法系统:塔防

Core play system: tower guard

游戏中一共有28个主线关卡,18种特性不同的防御塔机制,10种防御塔强化插件,10种不同类型的敌人单位以及一个会在最终关卡面对的BOSS。

The game consists of 28 main line levels, 18 defence tower mechanisms with different characteristics, 10 defence towers reinforced plugs, 10 different types of enemy units and a BoS that will face the final level.

加密货币在体量上与前辈的PVZ1和王国守卫战相比显得相对单薄,但也算麻雀虽小五脏俱全,并非是单纯填数字的换皮塔防游戏。

The encrypt currency appears to be relatively thin in size compared to the previous generation's PVZ1 and the Kingdom's guard battle, but it is also a small, small, but not simply filled-in pyramid game.

可圈可点的设计

combable design

游戏中的资源

resources in the game

游戏一共有三种资源:算力、法币、星币;“算力(也称哈希率)是比特币网络处理能力的度量单位。即为计算机(CPU)计算哈希函数输出的速度。算力主要来源是矿机挖矿生产,用于部署防御单位的消耗。“法币是“法定货币”或“法偿币”的简称。国家以法律形式赋予其强制流通使用的货币法币的主要来源是击杀敌方单位在解锁“出售“功能后也能够通过卖掉防御塔将算力转换为法币,在游戏后期能够解锁除矿机以外的生产法币单位泰勒币。

The game has three kinds of resources: arithmetic, French currency, and star currency; and "arithmetic (also known as Hashi rate) is the unit of measure of Bitcoin network processing capacity. That is, the speed at which the Hashi output is calculated for computers (CPUs). The primary source of computing is mine mining, which is used to deploy the consumption of defence units. "French currency" is the short term for "legal currency" or "French currency". The main source of the currency that the State has given to it in the form of a law for compulsory circulation is that the enemy unit is able to “sell” and then, by selling the defensive tower, to convert the algorithm into French currency, and at a later stage of the game it is able to unlock the unit of French currency that is produced in addition to the miner, Taylor.

星币的主要来源是击杀敌人,一些小游戏与完成关卡的后的邮件选择也能完成获得少量星币。在游戏中用于解锁中枢枢纽内的各种功能家具的道具,也能用于提升防御塔的各项能力。

The main source of star money is the killing of the enemy, and a small amount of star money can be obtained by a few small games and post-mail options after completion of the level. The props used in the game to unlock the various functional furniture in the hub are also used to enhance the capabilities of the defence towers.

受限于获取量较少,推荐优先用于解锁终端、保险箱、兰博与提升兵种能力来降低游戏难度

Limited access, recommended priority for unlocking terminals, safes, Rambo and upgrading capabilities to reduce the difficulty of the game

防御单位

Defense Unit

游戏中所有的防御单位都是现实中的加密货币,挖矿的显卡成了游戏中生产[算力]的产能单位[PVZ的太阳花];最初的原型加密货币[比特币]则定义成最基础的攻击塔;注重安全特性的加密货币[乌龟币]与[新安币]则属于挡位的防御塔。 具备免费特性的[源石币]则是无消耗的免费塔;以秋田犬为象征的[狗币]则能用24K钛合金狗眼发射具备穿透属性射线攻击。

All defence units in the game are encoded in reality, and the mine-drawling card becomes the production unit [of solar flowers of PVZ] in the game; the original prototype encrypted currency [bitcoin] is defined as the most basic attack tower; and the security-oriented encrypted currency [ustoll] and [new security currency] are the defensive towers in the back. The free-of-charge [source rocknotes] are free towers; and the Autumn dog-coded [dog-coins] can launch a 24-K titanium gold dog eye attack with penetrating properties.

配合简约像素风格的画面不会让人产生违和感。不会出现那种劣质手游里的那样武侠角色用现代武器进行攻击,法师角色确是近战攻击塔的魔幻场面。

Simultaneous images of pixels do not make people feel disconcerted. There will be no attack by a modern weapon by a martial arts character like that in a bad handwalk, which is truly the magic scene of a near-war attack on a tower.

比特币、狗狗币

bitcoin, dogbill >/strong





敌方单位

Enemy Unit

敌人单位仅有10种,但每种敌方单位都具备独特的特性,而非是数值上的差异。
其中一部分对应的是互联网安全中的常见的一些攻击手段(漏洞BUG、勒索软件、黑客、钓鱼、木马),

There are only 10 enemy units, but each has a unique identity rather than a numerical difference.
Part of this corresponds to common attacks in Internet security (bug loopholes, extortion software, hackers, fishing, wooden horses).

使防御单位失效的勒索软件

Extortion software that renders defense units ineffective



能够穿透防御单位的黑客



也有特属于针对加密货币的攻击方式(51%攻击、量子、日蚀、拦截、长程),

There are also forms of attack (51% attack, quantum, eclipse, interception, long-range) specifically targeting encrypted currency.

窃取算力的51%攻击

51% of the assault



自爆特性的量子

Quantum of self-explosive properties



插件化的强化模块

plugin reinforced module

游戏将一些特殊的塔防机制定义成了10种强化模块来作为紧急情况的特殊处理手段,类似于王国守卫战的法术。

The game defines a number of special tower defence mechanisms as 10 reinforced modules to be used as a special means of dealing with emergencies, similar to the martial arts of the Kingdom's guard warfare.

闪电网

Lightning Net



冰川协议

Glacier Agreement



传统之外的独特创新

Unique innovations beyond the tradition of

除传统塔防类固有的通用系统之外,开发者也基于加密货币的概念对传统塔防的系统进行了一些另类的机制创新。

In addition to the common systems inherent in traditional towers, developers have introduced alternative institutional innovations to traditional towers based on the concept of encrypted currency.

场景干扰机制

scene jamming mechanism

在游戏中,玩家不单单会面对来自于敌方单位的骚扰,也会受到一些如千年战争中出现的天气系统一样的场景干扰。

In the game, players not only face harassment from enemy units, but are also disturbed by the weather system that emerged during the millennium war.

阻挡防御塔弹道的法律限制

Legal restrictions against ballistics in defence towers



使地块上的防御塔暂时失效的粉尘攻击

Dust attack that temporarily neutralizes the defensive towers on the plot



[开发地块-收集资源-放置防御塔]多线程操作

[Development of plots - collection of resources - placement of defence towers] multi-twice operations

在传统塔防中,一般只会涉及塔的部署顺序和搭配规划,但放置点一般是全部开放的,笔者首次在塔防类游戏中的看到了从放置地块开始就要规划的塔防,有点类似MC的空岛生存或木筏求生Raft的感觉。

In traditional towers, only the sequence of the towers and the mix planning are usually involved, but the placement sites are generally all open. For the first time, in the towers game, I saw the towers that were planned from the time the plots were placed, a little bit like MC's empty island survival or rafting for Raft's survival.

在考虑怎么放置防御塔前,还要考虑先开发哪个地块,使游戏在策略维度和操作难度上有不少提升。

Before considering how to place defence towers, it is also important to consider which plots should be developed to increase the strategic dimensions and operational difficulties of the game.

开发地块

to develop the plot




中枢枢纽与养成街机小游戏


central hub and arcade game

在完成主线任务后可以通过星币升级你的中央枢纽。并且所有获得的加密货币单位都会出现在中枢中,每次中枢升级的家具不仅是装饰性的,也会增加更多功能,诸如各类小游戏、怪物图鉴、以及兵种养成功能。

You can upgrade your central hub through star money when you complete your main line of work. And all the encrypt currency units that you get will appear in the center, and the furniture in each hub will not only be decorative, but will also add more functions, such as small games, monster mapping, and military breeding success.

可自定义的中枢枢纽

custom-defined central hub



在核心玩法塔防之外,游戏还嵌入几个小游戏(模拟比特币交易的投资游戏、打砖块与飞行射击小游戏)作为调剂。

In addition to playing fatar defense at the core, the game is embedded in a number of small games (investment games that simulate bitcoin transactions, bricks and flying shooting games).

小游戏

little game




与现实加密货币系统相关联


is linked to actual encrypted currency systems

本作游戏虽然是一款单机游戏,但如果在联网环境下进行游戏,就会发现游戏中的有一个状态栏显示现实中的加密货币价格,并实时同步的(会有一些受限于API接口的小延迟)。玩家在游戏进行中也可以关注比特币的实时涨跌。

This game is a single machine game, but if you play it in a network environment, you can find a status bar in the game showing the real-time price of the encrypted currency and synchronizing it in real time (there will be some small delays limited to the API interface). Players can also focus on the real-time up and down of Bitcoin during the game.

如果塔的强度会被现实中的币圈升降所影响,说不定算是相当有另类的一个系统,可能在上午进行游戏时由于现实币圈价值强度受到-20%BUFF卡关,而在晚上游玩时获得40%的正面BUFF加成助你轻松通关。

If the tower's strength is affected by a real currency circle rise or fall, it may be a rather different system, and it may be triggered in the morning by the actual currency ring value strength - 20 per cent of the BUFF level, and 40 per cent of the positive BUF added to the evenings to help you clear the customs.

布道 币圈亚文化

sermon

尽管加密货币的概念是2008年由中本聪提出的,并且已经发展了很多年,但大多数人对于加密货币的概念可能还是仅限于传播范围比较广的比特币和以太坊,以及显卡能挖矿这些相对表层面的了解。这款游戏则将币圈的起源,加密货币的发展途中遇到的问题与困难,期间发生过的一些阴谋诡计,以及对比特币未来的一些展望与预估。

Although the concept of encrypt currency was introduced in 2008 by China and has been developed for many years, most people’s idea of encrypt currency may still be limited to the relative surface-level knowledge of the wider bitcoin and Ether, as well as the ability of the card to dig for mining. The game takes the origins of the currency circle, the problems and difficulties encountered in the development of encrypt currency, some of the conspiracies that have occurred during the period, and some of the prospects and projections for the future of bitcoin.

游戏每通关一个主线关卡,都会收到数量不等的邮件,其中有正常的系统管理员奖励邮件,也会有模仿管理员ID的欺诈邮件。如果是萌新网民说不定就会中招,毕竟就算是今天,仍有不少人分不清steam和steam管家。戏称这款游戏为“新手网络防骗指南书”也不为过。

For every major level of the game, there are different numbers of emails, including regular system administrator reward mail, and fraudulent emails that imitate manager ID. If a newcomer is born, he may be the target. After all, there are still many people who do not know the difference between the steam and the steam housekeeper.

欺诈邮件

fraudulent mail



正常管理员邮件

Could not close temporary folder: %s




高仿正常管理员ID的欺诈邮件


fraudulent mail that resembles normal administrator ID

后续的邮件也会出现一些常见的币圈骗局,如果是最近有考虑探索币圈的玩家,不妨尝试下这款游戏,可以避免掉大部分的浅显骗局(不限于模式币、传销币骗局、交易所骗局、钱包资金盘骗局等等)

There are also common currency traps in subsequent e-mails, and if you're a recent player considering exploring currency circles, try this game and avoid most of the shallow scams (not limited to currency patterns, currency pass scams, exchange scams, wallet scams, etc.)

币圈常见骗局



在碎片化的第一人称视角主线故事中,融入了相当多的网络安全和币圈相关的术语(51%攻击、热钱包、冷钱包、分叉比特币、量子计算机等等),让玩家以自身视角亲历了一些过去发生在币圈的网络安全攻防事件,使之了解存在于比特币周围的使用者,运营者,开发者,保护者与破坏者。从多个角度来看待比特币的价值。

In the case of the first person of fragmentation, a considerable number of terms related to cybersecurity and currency circles (51% attacks, hot wallets, cold wallets, fork bitcoins, quantum computers, etc.) have been incorporated into the story of the main line of perspective, allowing players to experience, from their own perspective, a number of past cyber-security attacks in the currency circles to understand the users, operators, developers, protectors and spoilers around Bitcoin. The value of Bitcoin is viewed from multiple angles.

难以忽视的不足

/strang'

虽然前面提到了这款游戏的诸多优点,如塔防元素和币圈元素结合的很好,也具有不少的独特创新,但从我的体验来看,以塔防游戏来说,它并不好玩!!!

Although many of the advantages of the game were mentioned earlier, such as a good combination of tower and monetic elements and a number of unique innovations, in my experience, it's not funny for towering games!

在主线游戏中不论前期还是后期,敌人的进攻模式都是RUSH波的性质,轻度向休闲塔防玩家会感到明显的压迫力,不会太适应这种rush的快节奏。

In the main-line game, the enemy's attack pattern is the nature of the RUSH wave, and a light reaction to the leisure towers against the players will be clearly oppressive and will not be well adapted to the rapid rhythm of the rush.

在'开发地块-收集算力-布置攻击塔'的多线程操作中,玩家会变得尤为手忙脚乱,有种不是在玩策略塔防而是打需要高APM操作的RTS的错觉,这个感觉在最后一关的BOSS战中特别明显。

In the multi-twice operation of `developing plots - collecting arithmetic - setting attack towers', players become particularly busy, with the illusion not of playing tactical towers, but of hitting RTs that require high APM operations, which is particularly evident at the last end of the Boss battle.

又受限于地块与极度少的初始Cost资源的限制,导致能习惯操作系统的玩家稍微体验后就发现游戏能做出的决策范围很小,选择单一,略显无聊。

Limited to plots and very few initial Cost resources, this has led players who can get used to the operating system to find that the range of decisions that the game can make is small, single and somewhat boring.

防御塔在单局游戏内并不能如王国保卫战中和war3中那样升级和选择进化分支, 在游戏外的养成部分也仅能提升塔的HP,部署CD和COST减少,远不如在手游平台上的的一些新兴塔防游戏如千年战争和明日方舟那样通过养成大幅度提升塔的属性来降低游戏难度。

Defensive towers do not upgrade and select evolutionary branches as they did in the Kingdom’s defense battles and War3, but only upgrade their HPs outside the game, and fewer CDs and COSTs are deployed, far less difficult than some of the new towers on the handwalk platform, such as the Millennium War and Tomorrow’s Ark, by raising their properties substantially.

游戏整体在塔防游戏性、策略性的设计都是浅尝截止,没有深度开发玩法性的内容。

The game as a whole is game-proof and tactically designed in towers, with no deep development of playable content.

这就导致了游戏形似PVZ却在体验时会产生完全不同的游戏体验,显得不是那么精致而是廉价。

This has led to a game like PVZ which, in its experience, has produced a completely different experience of play, which is not so sophisticated, but rather cheap.

受限于独立游戏开发者的经验不足,游戏中也缺少一些针对玩家操作体验感的优化以及中文字库异常这类小BUG。

There is not enough experience limited to independent game developers, and there is a lack of optimization of the player's operating experience and of small bugs such as the Chinese text library anomalies in the game.

其他附属内容、小彩蛋

Other ancillary elements, eggs

“我们对游戏的愿景不仅是区块链发烧友所欣赏的一些东西,也是对不熟悉加密货币但愿意学习的人们的一种教育体验。希望游戏能吸引更多游戏玩家去探索这一令人兴奋的领域。"—《加密货币:披荆斩棘》游戏开发者

"Our vision of the game is not only something that our block-chain fever friends appreciate, but also an educational experience for people who are not familiar with encrypted money but are willing to learn. It is hoped that the game will attract more game players to explore this exciting field." – Encrypted Currency: A Scrambled Game Developer.

在游戏主线通关后会得到了一张二维码(中本聪最初的那篇提出比特币概念的论文),
与一段18位的二进制数字,有兴趣的玩家不妨尝试一些解密。( 笔者本来推测为比特币钱包地址,但似乎位数不对 )

After the main line of the game is cleared, a two-dimensional code is obtained (the original paper from Bintcocoin),
with an 18-digit binary number, and interested players may wish to try some decryption. (The pen was supposed to be the Bitcoin wallet address, but the number seems to be wrong)

通关奖励

Customs clearance reward

总评

General remarks

《加密货币:披荆斩棘》是一款借助塔防玩法来宣扬币圈的亚文化布道的小体量游戏,具有开发者的创新与创意点,而非一款向专注策略玩法模仿前辈PVZ的模仿者游戏;是一份能给予玩家良好教育体验的布道书,却非是一款攻于策略的塔防游戏。

Encrypted Currency: Scratch is a small-scale game of subcultural sermons that use towers to promote currency circles, with developers'innovative and creative points, rather than an imitation of former PVZs in a focused strategy; and a sermon that gives players a good educational experience, but not a tactical sermon.

在布道者所希望展现的文化输出部分做的很优秀,但开发者在游戏的游戏性上仍有漫长的重重险阻需要披荆斩棘。

The cultural output desired by the preachers is excellent, but the developers still have long and dangerous obstacles to play.

+ 可圈可点的与加密货币相融合的塔防元素

+ circleable tower defence elements integrated with encrypted currency

+ 在传统塔防之上的创新元素

+Innovative elements above traditional towers

+ 简洁的赛博朋克画面与干练的操作界面

+ Simple Cyberbunk image with a capable operating interface

+ 迷人的币圈文化元素

+ Fascinating cultural elements of the currency circle

- 在塔防玩法策略上欠缺开发深度

- There's a lack of depth in the tower's anti-play strategy.

- 待优化的操作手感

- To be optimized.

评分:

Rating:

客观评分5.5/8

Objective rating of 5.5/8

主观加分1.6/ ±2

Subjective plus 1.6/ ±2

总分:7.1

Total score: 7.1

个人向不推荐玩家:专注塔防玩法的休闲或硬核玩家

Individual non-recommended player: recreational or hardcore player with focus on towers

推荐玩家

Suggested Players

对加密货币感兴趣的玩家;能够容忍游戏在塔防玩法元素在深度上不足的玩家

Player interested in encrypting currency; player that tolerates the lack of depth of game-resistant elements in towers

STEAM评价

STEAM evaluation

steam好评率90% (22/30|2021-3-13)

90 per cent favourable rating for stepam (22/30 x 2021-3-13)

个人评分

Personal scoring

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