第150篇 笔记-元宇宙(Metaverse)

资讯 2024-07-03 阅读:22 评论:0
定义:元宇宙是一个整体虚拟世界的概念,它与现实世界并行存在,提供主权数字所有权、独特的在线身份、互联环境和沉浸式体验。 Definition xff1a;...
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定义:元宇宙是一个整体虚拟世界的概念,它与现实世界并行存在,提供主权数字所有权、独特的在线身份、互联环境和沉浸式体验。

Definition xff1a; metacosystem is the concept of an entire virtual world xff0c; it exists alongside the real world xff0c; it provides sovereign digital ownership, unique online identity, interconnectivity and immersion experience.

随着最近区块链生态系统中NFT的爆炸,以及Facebook的头部转向“Meta”,元宇宙已进入主流公众意识。

With the recent explosion of NFT in the block chain ecosystem & #xff0c; and Facebook's head shift to “Meta” & #xff0c; the meta-cosm has entered mainstream public awareness.

尽管这个概念可能看起来是新的、前沿的,但元宇宙的概念在流行文化中已经确立了几十年。这个词最早是由尼尔·斯蒂芬森于1992年在他的科幻小说《雪崩》中创造的,指的是一个模拟、增强和连接物理现实的包罗万象的3D虚拟世界。从那时起,元宇宙与主流不期而遇,《Ready Player One》、《Tron》和《黑客帝国》中都出现了这个概念的版本。但实际上元宇宙是什么?

Although the concept may seem new and forward xff0c; but the concept of the meta-cosm has been established in popular culture for decades. The word was first created by Neil Stephenson in 1992 in his science fiction, Avalanche xff0c; it refers to an all-embracing 3D virtual world that simulates, enhances and connects physical realities. Since then, xff0c; the meta-cosmos and mainstream encounters xff0c; Ready Player One, Tron, and the Black Empire. But what is the meta-cosm? xff1f;

元宇宙解释

dollar universe interpretation

简单地说,元宇宙是一个平行的数字宇宙,与现实世界并存。鉴于其涌现的性质,对于元宇宙将如何显现,有许多不同的看法,甚至关于元宇宙是否已经存在于今天的争论。

Simply xff0c; the metacosystem is a parallel digital universe xff0c; coexists with the real world. Given its emerging nature xff0c; how the metacosystem will emerge xff0c; there are many different views xff0c; and even the debate about whether the metacocosystem already exists today.

在最理想化的描述中,元宇宙是一个虚拟世界,它提供了与现实世界平行的体验,具有增强能力的潜力,就像《黑客帝国》中机器人制造的世界一样。在更真实的渲染图中,元宇宙访问者使用复杂的运动跟踪机制和虚拟现实耳机在虚拟世界中进行物理交互,在虚拟世界里,他们以虚拟化身的形式,玩游戏,过着伪匿名的生活。有时,当前用户拥有的数字产品的存在,传统上具有真实世界的稀有性、价值和历史,被称为元宇宙已经存在的证据。一些人认为,元宇宙存在于人类的互动、感受和体验中,构成了我们在个人社交平台、视频游戏等上的数字生活。

In the most ideal description, xff0c; the metaspace is a virtual world xff0c; it offers parallel experiences to the real world xff0c; it has the potential for empowerment xff0c; it is like the world made by robots in the Hacking Empire. In more real recitation maps xff0c; the use of sophisticated motion tracking mechanisms and virtual real-world earphones for physical interaction in the virtual world xff0c; in virtual world xff0c; in virtual world xff0c; in the form of virtual incarnation xff0c; playing games #xff0c; living a falsely anonymous life. Sometimes xff0c; the existence of digital products currently owned by users xff0c; the traditional rare nature, value and history of the real world xff0c; so-called evidence of the metacosystem already exists.

然而,尽管这些不同的愿景,元宇宙背后的核心概念是明确的。临场感被定义为一种身临其境的状态,可以让人在虚拟空间中感觉到存在,这是促进元宇宙体验的关键。无论是通过沉浸式AR和VR技术的结合、由区块链驱动的用户拥有的数字商品,还是通过一款令人上瘾的大型多人在线角色扮演游戏(MMORPG),元宇宙都体现在我们构建虚拟空间的能力上,这些虚拟空间让我们在数字环境中感到存在,甚至是有形的。

However, xff0c; although these different visions xff0c; the core concepts behind the metacosystem are clear. The sense of improvisation is defined as a state xff0c; it allows the presence of xff0c in virtual space; this is the key to promoting the experience of the metacosystem. Whether through a combination of immersion AR and VR technologies, digital goods driven by block chains xff0c; or playing games xff08; Morpgxff09; xff0c; metacosystems are reflected in our ability to build virtual spaces xff0c; these virtual spaces make us feel #xff0c; even physical.

1.进入元宇宙

元宇宙以一种非常真实的方式存在于我们周围。MMORPG的早期实验,如《第二人生》和《魔兽世界》,引入了游戏化社交平台的概念,让玩家沉浸到一个数字物品,从武器、服装到游戏屋,都具有巨大的现实价值的地步。现有的社交网络平台,如Facebook、Instagram和Twitter,允许创建伪匿名的互联网化身身份和交互式虚拟房间,用户可以在那里分享新闻、讨论信息和与朋友聊天。

The meta-cosm exists around us in a very real way. MORPG’s early experiments & #xff0c; e.g. Second Life and The Monster World & #xff0c; introduction of the concept of a game-based social platform & #xff0c; immersion of players into a digital object & #xff0c; from weapons, clothing to playhouse #xff0c; are all places of great real value. Existing social networking platforms xff0c; e.g. Facebook, Instagram and Twitter #xff0c; allowing the creation of a fake anonymous Internet identity and interactive virtual room #xff0c; users can share news, discuss information and chat with friends there.

无论是在Twitter空间聚会、与同事的Zoom通话,还是在多人游戏中,人们都不陌生通过外部屏幕完成数字沉浸。然而,有一些新兴技术有可能赋予数字世界更多的重要性、持久性和存在性。

Whether it's a Twitter space gathering, talking to co-workers Zoom #xff0c; #xff0c in a multi-player game; no one's familiar with digital immersion via an external screen. However, #xff0c; and there are emerging technologies that have the potential to give the digital world more importance, sustainability and viability.

促进提升临场感的一个重要因素是我们复制人类经验的能力,这将推动元宇宙的发展。在这方面,虚拟现实(VR)耳机和运动跟踪设备可以发挥关键作用,越来越逼真的描绘创造了一种完全感官沉浸的状态。早期创新的一些例子包括SuperHot,这是一款矩阵式游戏,时间的移动速度与玩家一样快,以及VR聊天,一个社交平台,玩家可以在公共虚拟房间中创建3D化身进行交互。

An important factor contributing to raising the sense of improvisation is our ability to replicate human experience & #xff0c; this will contribute to the development of the meta-cosm. Here & #xff0c; Virtual reality & #xff08; VR) Headphones and motion tracking devices can play a key role & #xff0c; increasingly compelling depictions create a state of complete sensory immersion. Some examples of early innovations include SuperHot, this is a matrix game #xff0c; time moves as fast as players #xff0c; and VR chat #xff0c; a social platform #xff0c; players can create 3D bodies in public virtual rooms to interact.

虽然虚拟现实旨在建立一个与物理空间分离的沉浸式虚拟世界,但增强现实(AR)将虚拟显示添加到物理现实中。目前存在的一个引人注目的例子是微软的Hololens,这是一款AR耳机,它可以跟踪我们正在观看的内容和我们的身体运动,以叠加虚拟图像和图标,从而提供引人注目的用例,帮助我们以虚拟方式导航、识别对象并与物理世界交互。

While virtual reality aims to create a immersion virtual world separate from physical space xff0c; but enhances reality xff08; ARxff09; adds virtual displays to physical reality. A striking example is Microsoft Hololens, this is an AR headphone xff0c; it can track what we are watching and our physical movements xff0c; superimplifies virtual images and icons xff0c; thus provides a striking example xff0c; helps us navigate, identify objects and interact with the physical world in a virtual way.

想象一个世界,你可以戴上AR眼镜,看看一个人当天选择穿哪双虚拟鞋,或者在办公桌上的完全虚拟屏幕上玩游戏。AR眼镜可以基于传感器实时更新,提供信息并强调日常体验。这是AR的目标,它是虚拟和物理的无缝融合,以令人兴奋、实用和真实的方式改善日常生活。

Imagine a world xff0c; you can wear AR glasses xff0c; you can see which virtual shoes a person chooses to wear xff0c; or you can play games on a fully virtual screen on a desk. AR glasses can update xff0c in real time based on sensors; provide information and emphasize daily experiences. This is AR's goal xff0c; it's seamless integration of virtual and physical xff0c; and improve daily life in an exciting, practical and real way.

实时AR和VR是鼓舞人心的技术,在开发定义元宇宙未来愿景的体验方面发挥着作用。然而,交互式和沉浸式体验只是拼图的一部分;元宇宙将需要一个以区块链等去中心化基础设施为基础的价值层,以增强用户和平台开发人员构建元宇宙的能力。最终,这将帮助元宇宙用户定义元宇宙的形状,通过可验证的数字项目为数字宇宙提供更多实质内容,并帮助用户在无形的数字化空间中感受实质内容。

Real-time AR and VR are inspiring technologies & #xff0c; play a role in developing experiences that define the future vision of the meta-cosm. However, , interactive and immersion experiences are only part of the puzzle & #xff1b; the meta-cosm will require a value layer based on decentralised infrastructure such as block chains & #xff0c; enhance the ability of users and platform developers to construct meta-cosm.

2.元宇宙现状

当前元宇宙体验的某些方面抑制了沉浸式体验。玩家和用户不断被提醒,当前版本的元宇宙不是他们的成长和发展,而是那些为他们创造体验的人所拥有的。例如,玩家不能拿着他们稀有的魔兽世界剑,卖掉它,然后在第二人生上买房,而且活动受到集中平台所有者的限制。Twitter与Instagram是分开的;虽然有社交渠道将它们联系起来,但由于它们是由不同的公司建立的,因此两者之间没有正式的信息或价值转移。相反,这些体验存在于有限的筒仓中,这些筒仓代表了一个元空间,而不是一个完整的元宇宙。

Some aspects of the current meta-cosm experience inhibit immersion. Players and users are constantly reminded & #xff0c; the current version of meta-cosmos is not their growth and development & #xff0c; it is owned by those who create them. For example & #xff0c; players cannot hold their rare monster world sword & #xff0c; sell it #xff0c; then buy a house in their second life & #xff0c; and the activity is restricted by the owner of the centralized platform. Twitter and Instagram are separate xff1b; although there are social channels to link them #xff0c; there is no formal information or value transfer between them because they are created by different companies.

元房间是孤立的体验,而区块链和预言机提供了互联

理想情况下,进一步的元宇宙开发将弥合所有具有独立价值的支离破碎的生态系统,并将它们组合成一个整体的虚拟环境,定义为每个方面之间的无缝互操作,以构建一个大于其部分的总和:一个开放的世界,人们可以在一个共享的虚拟网络中共存,而不是一个分散的生态系统,其中各个网络通过不同的硬件和软件、不同的地理位置和竞争实体建立的边界而彼此分离。

Ideally xff0c; further meta-cosm development will bridge all fragmented ecosystems of independent value xff0c; combine them into an integrated virtual environment xff0c; define them as seamless interoperable between each side xff0c; construct a sum greater than its parts xff1a; an open world xff0c; people can co-exist in a shared virtual network xff0c; not a decentralized ecosystem xff0c; and the networks are separated through different hardware and software, different geographical locations and boundaries established by competing entities.

以这种方式工作的系统将呈现通过虚拟空间构建的真实平行现实。你可以拥有商品,作为一个可识别的化身出现,并穿越虚拟世界,就像你在物理世界中一样。元宇宙应用程序、体验和数字商品的互联系统的愿景已经实现,并且正在通过区块链技术和去中心化预言机的结合来构建。

Systems that work in this way will present real parallel realities constructed through virtual space. You can have goods & #xff0c; appear as an identifiable incarnation & #xff0c; and cross the virtual world & #xff0c; just like you do in the physical world. The vision of a meta-cosm application, experience, and digital commodity interconnectivity has been fulfilled & #xff0c; and is being constructed through block chain technology and a combination of decentralised prophecy machines.

3.构建用户拥有的元宇宙

作为不受任何单个实体控制的共享网络,与传统网络相比,区块链在可组合性和透明度方面具有固有优势。在区块链中,从游戏项目和去中心化金融(DeFi)协议到NFT艺术收藏品,所有内容都通过底层基础设施连接起来,从而实现价值的无缝转移,并在体现元宇宙所需属性的经验证的经济模型上快速迭代:真正的所有权和互操作性。

As a shared network not controlled by any single entity xff0c; xff0c compared to traditional networks; block chains have inherent advantages in collusiveness and transparency. In block chains xff0c; from game projects and decentralized finance xff08; DeFi) protocol to NFT art collection xff0c; all content connected through bottom infrastructure xff0c; thus achieving seamless transfer of value xff0c; and fast-paced economic models with empirical certificates reflecting the attributes required by the metacosystem xff1a; true ownership and interoperability.

真正的数字所有权

/strang'

今天,世界上最大的企业依靠寻租的商业模式为数字商品的转让提供便利。用户不拥有他们听的音乐、看的电影和节目,甚至不拥有代表他们虚拟身份的帐户。所有这些都是由用户通过明确的经常性收费或隐藏成本(通常以广告或数据挖掘的形式)租用的。

Today xff0c; the largest enterprise in the world relies on rent-seeking business models to facilitate the transfer of digital goods. Users do not own the music they listen to, movies and programmes xff0c; they do not even have an account that represents their virtual identity. All of this is for users to charge or hide their costs xff08; usually in the form of advertising or data mining xff09; rented.

通过区块链,加密货币和NFT实现了经验证的数字所有权,用户可以在其中随意购买和出售其数字商品。这是用户拥有的元宇宙和元宇宙经济的主要催化剂。数字产品可以存在于构建它们的项目之外,并在项目失败时坚持不懈,就像你可以拥有一家倒闭公司的旧鞋一样。

Through block chains & #xff0c; encrypt currency and NFT digital ownership & #xff0c; users can buy and sell their digital commodities at will. This is the main catalyst for the meta-cosm economy that users own. Digital products can be found outside of the projects that build them xff0c; persistently xff0c when the project fails; just like old shoes that you can own a failed company.

通过区块链,用户可以以历史上第一次拥有DVD、衣服或任何其他实体物品的方式拥有数字物品。在区块链网络中,可转让的数字所有权和租用的数字所有权之间存在着独特的区别。一旦转移到用户的数字钱包,代币或NFT就可验证地归该用户所有。这有助于一种身临其境的元宇宙体验,因为NFT在虚拟空间中进一步推进了数字持久性和身份的概念,模仿了构成我们物理现实的无形社会框架,并以一种可能会加深数字世界错觉的方式在物理和数字之间创造了一种可关联的平行。

Through the block chain & #xff0c; users can own digital items in the form of DVDs, clothing or any other physical item for the first time in history. In the block chain network, there is a unique difference between transferable digital ownership and leased digital ownership. Once transferred to the user's digital wallet & #xff0c; the token or NFT is certifiable to the user. This helps a meta-cosm experience xff0c; because NFT further advances the concept of digital persistence and identity xff0c in virtual space; imitates the intangible social framework that constitutes our physical reality xff0c; and creates a physical-digit parallel in a way that may deepen the digital world error.

互操作性

Interoperability

以太坊等区块链网络的另一个标志性特征是其无与伦比的互操作性。所有建立在区块链之上的项目都能够相互通信,因为它们共享底层基础设施,从而形成相互连接的生态系统,创造统一的体验。

Another hallmark of the network of blocks such as the Taiwan is their incomparable interoperability. All projects based on the block chain are able to communicate with each other xff0c; they share bottom infrastructure xff0c; they create an interconnected ecosystem xff0c; and they create a unified experience.

通过区块链技术,用户可以从DeFi协议中贷款,玩创收游戏,并购买NFT,所有这些都在一个总体平台上。在每一种情况下,用户都在访问一个连接的生态系统,在这个生态系统中,NFT可以被出售以获得贷款,或者玩游戏的收入可以用来购买NFT。因为所有事情都发生在区块链网络上,所以有一种内在的一致性,它使用户能够以和谐的方式遍历基于区块链的在线体验——这是整体元宇宙拼图的关键部分。

Through block chain technology xff0c; users can borrow xff0c from the DeFi protocol; play revenue-generating games xff0c; and buy NFT, all of this is on an overall platform. In each case, xff0c; users are accessing a connected ecosystem xff0c; in this ecosystem xff0c; NFT can be sold to obtain loans xff0c; or game revenue can be used to buy NFTs. Because everything happens on a network of block chains xff0c; there is an inherent consistency xff0c; it enables users to travel online experiences based on block chains in a harmonious manner — a key part of the overall metacosystem.

案例研究:Decentraland

Case study #xff1a; Decentraland

基于区块链的元宇宙将如何工作的一个核心例子是Decentraland,这是一个基于以太坊的虚拟现实平台,也可以从移动设备和计算机访问。Decentraland用户可以在虚拟世界中购买可定制的“土地”,通过数字化身与其他人互动,并访问大量用户构建的社交活动。这标志着区块链驱动的元宇宙体验的首次实验之一,将真实所有权和游戏化社交功能与区块链互操作性相结合。

A central example of how a meta-cosm based on block chains will work is Decentraland, it is a virtual reality platform based on a tampon & #xff0c; it can also be accessed from mobile devices and computers. Decentraland users can buy custom-made “land” & #xff0c in the virtual world; interact with others through digital incarnation & #xff0c; and visit social events constructed by a large number of users. This marks one of the first experiments in meta-cosm experiences driven by a block chain & #xff0c; and combine real ownership and game social functions with the interoperability of block chains.

目前,数字土地所有者能够举办虚拟活动,如音乐会、抽奖等,其体验结合了早期元宇宙先驱第二人生和流行的VR游戏VRChat的各个方面。然而,与这些个人体验不同的是,Decentraland用户能够将自己的地块出售给以太坊网络参与者,以类似于在现实生活中购买地块的方式,仅在数字媒体上授权和丰富用户。此外,Decentraland的本地代币MANA也被添加为MakerDAO平台的抵押品类型,该平台是DAI稳定币背后的去中心化组织。由于Decentraland的虚拟现实平台存在于以太坊区块链上,它已经成为一个更大的元宇宙体验的一部分,该体验与所有以太坊驱动的应用程序直接或切向相关,从MakerDAO的稳定币和Axie Infinity的游戏赚取游戏到Aave的借贷平台。

At present xff0c; Digital Land Owners are able to organize virtual events xff0c; such as concerts, drawings, etc. xff0c; their experience combines various aspects of the VR game VRChat, the second-life and popular VR game of the early meta-coastal pioneers. However, xff0c; unlike these individuals, it is xff0c; Decentraland Users are able to sell their plots to DAI network participants xff0c; xff0c, in a way similar to buying plots in real life; xff0c, in a way that authorizes and enriches users only on digital media.

区块链是公共生态系统,可以促进元宇宙、元宇宙经济和元宇宙体验,解决互操作性和数字所有权难题的一大部分。然而,区块链生态系统本身也存在碎片化,其中各个区块链无法直接相互通信。为了构建一个有凝聚力的元宇宙,需要有基础设施将区块链彼此连接起来,并与集中的社交媒体平台、视频游戏公司等连接起来。

Block chains are public ecosystems & #xff0c; they promote meta-cosmies, meta-cosmos economics and meta-cosm experiences & #xff0c; they address a large part of the problem of interoperability and digital ownership. However, , they themselves are fragmented & #xff0c; each of them cannot communicate directly with each other. To build a cohesive meta-cosmos #xff0c; infrastructure is needed to connect the grids xff0c; and they are connected to centralized social media platforms, video games, etc.

4.去中心化预言机网络在元宇宙中的作用

虽然区块链比当前的元空间替代方案提供了更大的互连性,但它们无法单独解决碎片化生态系统的问题,因为它们作为高度安全但不连通的环境运行,因此需要安全的预言来弥补这一差距。

While block chains provide greater interconnectivity & #xff0c than the current metaspace alternatives, they cannot address debris ecosystems alone & #xff0c; they function as highly safe but unconnected environments & #xff0c; safety predictions are needed to fill this gap.

Chainlink等去中心化的预言网络使区块链及其之上构建的智能合约能够安全地与区块链网络之外的真实世界数据和服务进行交互。通过Chainlink,区块链可以以透明、安全和高效的方式相互通信,并与传统系统进行通信,从而增强元宇宙体验。

Decentralized predictive networks, such as Chainlink, enable smart contracts built on and around block chains to interact safely with real world data and services outside the block chain network. Through Chainlink,, block chains can communicate with each other in a transparent, safe and efficient manner xff0c, and with traditional systems xff0c; thus enhancing the metacosystem experience.

Chainlink本质上与区块链无关,目前是一个通用框架,用于为行业领先的区块链提供链外数据和去中心化链外计算。这些是区块链互操作性和元宇宙的关键任务服务,提供以下功能:

Chainlink is essentially not associated with block chains xff0c; it is currently a generic framework xff0c; it is used to provide extra-chain data and decentralised calculations for industry-led block chains. These are block chain interoperability and meta-cosm key mission services xff0c; provides the following functions xff1a;

去中心化数据源-元宇宙经济将促进用户拥有的价值转移,并托管借贷、保险等金融工具。Chainlink Price Feeds为基于区块链的项目提供了强大和安全的价格数据,帮助整个元宇宙经济建立在彼此成功的基础上,而Chainlink data Feeds可以提供重要成果,巩固在基础区块链上,例如建立游戏内元宇宙项目、奖励等转移到用户所需的区块链。

Decentralizing the data source – the meta-cosm economy will facilitate the transfer of value owned by users xff0c; and hosting financial instruments such as lending, insurance, etc. Chainlink Price Feeds provides strong and secure price data for block-based projects xff0c; helps the entire meta-cosm economy to build on each other’s success xff0c; Chainlink datafeeds can provide important results xff0c; consolidates on the base block chain xff0c; and, for example, creates a chain of blocks needed to transfer to users such as meta-cosm projects, incentives, etc.

链外计算-Chainlink VRF为metaverse应用程序提供了一个可证明公平、信任最小化的随机数生成器,用于玩游戏、抽奖和赠品。Chainlink Automation帮助区块链项目执行关键服务,并在所有系统(集中式或分散式)之间构建真正的自主流程。

An off-link calculation - Chainlink VRF provides a random number generator & #xff0c for the metaverse application that can prove fairness and trust minimization; is used to play games, draw prizes and gifts. Chainlink Automation assists block chain projects in the implementation of key services & #xff0c; and builds a true autonomous process between all systems & #xff08; centralized or decentralized #xff09; and between #xff09.

跨链连接-跨链互操作性协议(CCIP)是一个全球标准,使任何基于区块链的项目都能轻松地与其他链连接。通过安全的跨链连接,metaverse可以跨越多个区块链,这些区块链针对不同的使用情况进行了优化,提供了一个高效的多链生态系统,任何用户都可以轻松访问。

Cross-chain connections - cross-chain interoperability protocols & #xff08; CCIP) is a global standard & #xff0c; allows any block-based project to be easily connected to other chains. Through secure cross-chain connections & #xff0c; metaverse can cross multiple block chains & #xff0c; these block chains optimize xff0c for different uses; provides an efficient multi-chain ecosystem xff0c; and any user can easily access them.

如果元宇宙看起来像我们今天生活的世界,那么单个公司和集中式元宇宙环境将是城市,区块链将是国家,而Chainlink将是以安全、可靠和分散的方式将它们连接起来的基础设施。

If the metaspace looks like the world we live in today xff0c; then the individual company and the centralized metaspace environment will be cities xff0c; the block chain will be the country xff0c; and Chainlink will be the infrastructure to connect them in a safe, reliable and decentralized manner.

例如,考虑一个未来的元宇宙,其中主要参与者是Meta的VR耳机和微软的HoloLens,他们可以在现实世界和在线上进入元宇宙,而区块链则是一个底层的去中心化结构,可以保护用户拥有的数字商品并为统一的虚拟环境提供动力。Chainlink可以作为所有三种技术的安全连接点,以最小化信任的方式安全地促进物联网设备、区块链和集中式元宇宙应用程序之间的价值和信息传输。从体育结果和天气读数等真实世界数据到元宇宙相关事件,Chainlink充当了一个最小化信任的基础设施,用于连接真实世界和在线体验,从而实现沉浸式元宇宙体验。

For example, xff0c; considering a future meta-cosm xff0c; where the main participants are VR headphones in Meta and Microsoft HololLens, where they can access meta-cosmos xff0c in the real world and online; where the block chain is a bottom-floor decentralised structure xff0c; where users can protect digital goods and provide an incentive for a unified virtual environment. Chainlink can serve as a safety connection for all three technologies xff0c; where it can safely facilitate the transfer of values and information between network devices, block chains and centralized meta-cosm applications in a way that minimizes trust. Real world data from physical outcomes and weather readings to meta-cosyc-related events xff0c; Chainlink serves as an infrastructure for minimal trust xff0c; for connecting the real world and online experience xff0c; and thus achieving the immersion of meta-cos.

随着元宇宙的发展,Chainlink在链外实体和区块链之间提供信任最小化连接的能力将有助于进一步实现一个可互操作的、完全集成的元宇宙,无缝整合所有元宇宙相关平台、真实世界体验等。

With the development of the metacosystem xff0c; the ability of Chainlink to provide a trust-minimization link between the entities outside the chain and the block chain will contribute to the further realization of an interoperable, fully integrated metacosystem xff0c; seamless integration of all metacosystem-related platforms, real world experiences, etc.

元宇宙即将到来

在过去的几年里,元宇宙已经从各种小说中想象的幻想未来过渡到了真实存在的有形现实,尽管处于发展的初期阶段。下一套沉浸式元宇宙应用程序的诞生已经做好了准备,其背后的核心技术正在稳步发展。

Over the past few years, xff0c; the metacosystem has moved from the illusions of the future in novels to the physical reality of real existence xff0c; although it is in the early stages of development. The next immersed metaspace application is ready for xff0c; the core technology behind it is steadily developing.

很难说我们会看到一个反乌托邦的现实,比如《冰雪奇缘》和《黑客帝国》中描绘的现实,还是一个充满复古色彩的游戏化虚拟世界,比如《Ready Player One》。也许元宇宙将以我们尚未想象的方式形成。由于元宇宙的未来状态仍在变化中,构建一个用户拥有的数字世界取决于建设者、创造者、用户和梦想家,而这个数字世界的定义是去中心化、沉浸式和连通性。

It is hard to say that we will see a reality that is anti-Utopia #xff0c; a reality that is described in the Ice Age and the Hacker Empire & #xff0c; or an antiquated virtual world of games & #xff0c; e.g., Ready Player One. Maybe the meta-cosm will be formed in a way that we have not yet imagined. Because the future state of the meta-cosmos is still changing xff0c; building a user-owned digital world depends on builders, creators, users and dreamers #xff0c; and the definition of the digital world is decentralization, immersion and connectivity.

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